![]() ![]() When my character change direction, the camera gonna turn but slowly and directly (not with a dezoom and zoom, just scroll to the right or left). hello i am starting to make game in unreal engine 4 and i will be making a pixel 2d side scroller if you have any sugestions for me tell me about it,i readed many things and i am kinda scared of going into that project because apperently ue4 is not the best for 2d games.but they have blueprints and i dont know how to code so that would help me. When i push right or left he have to turn immediatly but with an animation. For recap, the camera have to show 2/3 of the front of my character and 1/3 behind. ![]() So the camera change places immediatly and i don't want it, the transition has to do it slowly. He have to do it even if i push the button quickly but the animation of turning have to be normal I try to rotate the character when i push the button (in blueprint), but he is doing it immediatly and this is not good because i have placed the character not at the middle of the camera but at a little left for view at the right, and at the right when he is going to the left side. When i push the button for turning right or left, if i push not enought, he stop his turn at the middle. What i want is look like simple, but i can't. I do a slide scroller project, i can't turn my character correctly. ![]()
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